![]() ![]() They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. Rogues rely on skill, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. In a moment, the keys are in her hand, the cell door is open, and she and her companions are free to make their escape. Suppressing a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard’s belt. When their target - a notorious slaver - passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound. Then she disappears into the shadows as her fighter friend moves forward to kick the door open.Ī human lurks in the shadows of an alley while his accomplice prepares for her part in the ambush. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. It is our intent to work within this license in good faith.Create your free Character Rogue Class Details If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. This is part of the (3.5e) Revised System Reference Document. Gold and ruby ring gold cup set with emeraldsĪlchemist’s fire (1d4 flasks, 20 gp each)Īrmor (roll d%: 01–10=Small, 11–100=Medium)īack to Main Page → 3.5e Open Game Content → System Reference Document Open Game Content ( place problems on the discussion page). Golden circlet with four aquamarines a string of small pink pearls (necklace) Gold dragon comb with red garnet eye gold and topaz bottle stopper cork ceremonial electrum dagger with a star ruby in the pommelĮyepatch with mock eye of sapphire and moonstone fire opal pendant on a fine gold chain old masterpiece paintingĮmbroidered silk and velvet mantle with numerous moonstones sapphire pendant on gold chainĮmbroidered and bejeweled glove jeweled anklet gold music box Silver comb with moonstones silver-plated steel longsword with jet jewel in hiltĬarved harp of exotic wood with ivory inlay and zircon gems solid gold idol (10 lb.) Large well-done wool tapestry brass mug with jade inlays Silver ewer carved bone or ivory statuette finely wrought small gold braceletĬloth of gold vestments black velvet mask with numerous citrines silver chalice with lapis lazuli gems On average, the PCs should earn one treasure suitable to their level for each encounter they overcome.įor treasures above 20th level, use the 20th-level row and then add a number of random major items.īanded, eye, or moss agate azurite blue quartz hematite lapis lazuli malachite obsidian rhodochrosite tiger eye turquoise freshwater (irregular) pearlīloodstone carnelian chalcedony chrysoprase citrine iolite, jasper moonstone onyx peridot rock crystal (clear quartz) sard sardonyx rose, smoky, or star rose quartz zirconĪmber amethyst chrysoberyl coral red or brown-green garnet jade jet white, golden, pink, or silver pearl red spinel, red-brown or deep green spinel tourmalineĪlexandrite aquamarine violet garnet black pearl deep blue spinel golden yellow topazĮmerald white, black, or fire opal blue sapphire fiery yellow or rich purple corundum blue or black star sapphire star rubyĬlearest bright green emerald blue-white, canary, pink, brown, or blue diamond jacinth Table: Treasure Values per Encounter Encounter Level A standard treasure (one that includes coins, goods, and items) requires three rolls, one for each category. The level of the treasure is equal to the CR of the monsters in the encounter. The monster safeguards or hides its treasure as well as it can, but it leaves it behind when outside the lair.Ĭross-reference the level of the treasure on the left with the type of treasure. In the case of a creature that cannot use treasure, that generally means nothing. When generating an encounter dealing with monsters away from their lair, remember that a creature only takes what it can easily carry with it. After referencing the level and kind of treasure (coins, goods, items) found in the creature’s description, roll on the appropriate row and columns of the proper table. The tables found below are used to determine the specifics. ![]() 1.1.1.2 Table: Average Treasure ResultsĮvery monster has a treasure rating (indicating how much treasure it has, although for some creatures the rating is “None”).1.1.1.1 Table: Treasure Values per Encounter. ![]()
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