![]() ![]() There are two exceptions: the 1s, which can only be used on the stat of their color, and yellow stamina dice, which provide their bonus to any stat they are slotted into. Each of them, when used on their corresponding ability, adds the dice total to the stat, but they can also be used on other slots to boost them up by just one point. A combat turn begins with a draft, where each player takes three dice from a pool of six random ones, each color-coded to one of four specific stats: Attack, Defense, Accuracy, and Speed. Though they all possess the same basic resources (three health points and ten stamina points) and may use the same equipment, their playstyles differ due to their unique traits and abilities for use in battle, reflective of their personalities and design. The cutscenes look simply beautifulĮach of the protagonists is not only unique visually, but also mechanically. The ending provides a satisfying conclusion to not just the tale of the four heroes, but also the journals, which I found to be the most memorable part of the story. Not until the last two dungeons, when I didn’t know where exactly the characters were headed and what new elements would be introduced, did I get invested in it again. The big twist was disappointing-the long build-up and overt foreshadowing (even through one of the gameplay mechanics) left me a bit indifferent for a few chapters. This is where the “-lite” element of this roguelite comes into play the upgrades are permanent, and the owners tend to extend their establishments to certain rooms in the tunnels, making it a worthwhile investment. ![]() It can be used to upgrade different establishments found around town or used instantly for a quick refillable. Randall presents each hero with a piece of Amsidian, the mineral found in Julesvale, as an up-front payment. A big guy in a bit of an emotional pickle. If I were to choose one, Hamir’s story grabbed me in particular. ![]() Slade, Hamir, and Artemis are unveiled to be the three newcomers, each hailing from different parts of Aether’s world, with unique designs and backstories to boot. One of the many short scenarios which communicate a character’s flaws and motivations quickly and effectively. Presented with an opportunity to play the hero once more, she agrees. Although she gets going on the right track, Fleet soon gets convinced by Randall, an elderly, generous buzzard, to go steal ancient artifacts from three newcomers to the town. As can be concluded from the journals scattered around the dungeons, the company has been using its position to force residents out of their homes, while damaging their foundations from underneath. The story campaign begins with Fleet, hailing from Julesvale, causing a ruckus in an attempt to thwart the operations of Badger Co. Dungeons of Aether has the player uncover a long-forgotten secret hidden beneath a small mining town of Julesvale through the eyes of four unique heroes: Fleet the courageous fox archer, Slade the adventurous shark pirate, Hamir the timid armadillo warrior and Artemis the fiery lizard knight. Roll out! From Aether Studios, the creators of the beloved platform fighter Rivals of Aether comes a new dice-based roguelite set in their very own universe. ![]()
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